[未解决] AI车辆生成问题

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现在也有No-NPC这种删除AI车辆的插件 但是这些插件的代码是




Citizen.CreateThread(function()
        while true do
                Citizen.Wait(0) -- prevent crashing

                -- These natives have to be called every frame.
                SetVehicleDensityMultiplierThisFrame(0.0) -- set traffic density to 0
                SetPedDensityMultiplierThisFrame(1.0) -- set npc/ai peds density to 0
                SetRandomVehicleDensityMultiplierThisFrame(0.0) -- set random vehicles (car scenarios / cars driving off from a parking spot etc.) to 0
                SetParkedVehicleDensityMultiplierThisFrame(0.2) -- set random parked vehicles (parked car scenarios) to 0
                SetScenarioPedDensityMultiplierThisFrame(1.0, 1.0) -- set random npc/ai peds or scenario peds to 0
                SetGarbageTrucks(false) -- Stop garbage trucks from randomly spawning
                SetRandomBoats(false) -- Stop random boats from spawning in the water.
                SetCreateRandomCops(false) -- disable random cops walking/driving around.
                SetCreateRandomCopsNotOnScenarios(false) -- stop random cops (not in a scenario) from spawning.
                SetCreateRandomCopsOnScenarios(false) -- stop random cops (in a scenario) from spawning.
               
                local x,y,z = table.unpack(GetEntityCoords(PlayerPedId()))
                ClearAreaOfVehicles(x, y, z, 1000, false, false, false, false, false)
                RemoveVehiclesFromGeneratorsInArea(x - 500.0, y - 500.0, z - 500.0, x + 500.0, y + 500.0, z + 500.0);
        end
end)



这种方法对性能占用较大 如图
image.png

我之前试过
        local ped

        Citizen.CreateThread(function()
       
        SetCreateRandomCops(false) -- disable random cops walking/driving around.
        SetCreateRandomCopsNotOnScenarios(false) -- stop random cops (not in a scenario) from spawning.
        SetCreateRandomCopsOnScenarios(false) -- stop random cops (in a scenario) from spawning.
        SetGarbageTrucks(false) -- Stop garbage trucks from randomly spawning
        SetRandomBoats(false) -- Stop random boats from spawning in the water.
       
                while true do
                        Citizen.Wait(1) -- prevent crashing
       
                        -- These natives have to be called every frame.
                        SetVehicleDensityMultiplierThisFrame(0.0) -- set traffic density to 0
                        SetRandomVehicleDensityMultiplierThisFrame(0.0) -- set random vehicles (car scenarios / cars driving off from a parking spot etc.) to 0
                        SetParkedVehicleDensityMultiplierThisFrame(0.0) -- set random parked vehicles (parked car scenarios) to 0
                end
        end)
        Citizen.CreateThread(function()
                while true do
                        Citizen.Wait(3000)
                        local x,y,z = table.unpack(GetEntityCoords(ped))
                        ClearAreaOfVehicles(x, y, z, 1000, false, false, false, false, false)
                        RemoveVehiclesFromGeneratorsInArea(x - 500.0, y - 500.0, z - 500.0, x + 500.0, y + 500.0, z + 500.0);
                end
        end)
        Citizen.CreateThread(function()
                while true do
                        Wait(5000)
                        ped = PlayerPedId()
                end
        end)

这种方法可以删除大部分的AI车辆 并且有效降低性能占用 但是他不能把车辆全部删除干净 仍然偶尔会有一到两辆车生成

有没有什么办法 可以把AI车辆彻底删除干净 并且减少占用


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