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43101 发表于 2024-4-4 02:40:05 | 显示全部楼层 |阅读模式
翻译

JobMenuTitle = 'EMS 菜单',
    dispatch = 'Dispatch',
    dispatch_desc = 'Check for players in need of assistance',
    DispatchMenuTitle = 'Dispatch',
    GoBack = 'Go Back',
    key_map_text = 'Ambulance Job Menu',
    assistance_title = 'Assistance Requested',
    assistance_desc = 'A person has requested medical assistance!',
    respawn_available_in = 'Respawn available in ~b~%s minutes %s seconds~s~\n',
    respawn_bleedout_in = 'You will bleed out in ~b~%s minutes %s seconds~s~\n',
    respawn_bleedout_prompt = 'Hold [~b~E~s~] to respawn',
    distress_send = 'Press [~b~G~s~] to send distress signal to EMS',
    distress_sent_title = 'Assistance Requested',
    distress_sent_desc = 'Distress signal has been sent to available units!',
    route_set_title = 'Route Set',
    route_set_desc = 'A waypoint has been set to the distressed person!',
    diagnose_patient = 'Diagnose',
    diagnose_patient_desc = 'Diagnose the closest injured person',
    no_requests = 'No active requests',
    revive_patient = 'Revive',
    revive_patient_desc = 'Attempt to revive nearby person',
    heal_patient = 'Heal',
    heal_patient_desc = 'Attempt to heal nearby person',
    sedate_patient = 'Sedate',
    sedate_patient_desc = 'Temporarily sedate nearby person',
    drag_patient = 'Drag',
    drag_patient_desc = 'Drag nearby injured person',
    place_stretcher_target = 'Add or Remove Patient',
    place_patient = 'Place In/Out Vehicle',
    place_patient_desc = 'Place nearby person in/out of vehicle',
    no_nearby = 'Not Found',
    no_nearby_desc = 'There appears to be nobody around',
    no_injury = 'No Injury',
    no_injury_desc = 'Person doesn\'t appear to need any additional treatment',
    player_injury = 'Person Injured',
    player_injury_desc = 'This person has appeared to have been %s',
    player_not_unconcious = 'Player Concious',
    player_not_unconcious_desc = 'It appears the player is concious',
    player_unconcious = 'Player Unconcious',
    player_unconcious_desc = 'Patient is required to be concious for this treatment!',
    player_reviving = 'Reviving',
    player_reviving_desc = 'Reviving patient in progress',
    player_noitem = 'Missing Item',
    player_noitem_desc = 'You lack the required item for this!',
    player_successful_revive = 'Revived',
    player_successful_revive_reward_desc = 'You have successfully revived the patient and earned $%s!',
    player_successful_revive_desc = 'You have successfully revived the patient!',
    player_healing = 'Healing',
    player_healing_desc = 'Healing patient in progress',
    player_successful_heal = 'Healed',
    player_successful_heal_desc = 'Patient successfully healed!',
    player_healed_desc = 'You have been successfully healed by the medic!',
    not_medic = 'Unauthorized',
    not_medic_desc = 'You are not trained to use this!',
    target_sedated = 'Sedated',
    target_sedated_desc = 'You have been sedated by a medical professional',
    player_successful_sedate_desc = 'You have successfully sedated the patient',
    drop_bag_ui = '[E] - Drop Bag',
    drop_stretch_ui = '[E] - Place Stretcher',
    pickup_bag_target = 'Pick Up',
    move_target = 'Move',
    interact_bag_target = 'Open',
    successful = 'Successful',
    medbag_pickup = 'You picked up the medbag',
    medbag_pickup_civ = 'You searched the bag and have taken what would be of use',
    stretcher_pickup = 'You picked up the foldable stretcher',
    medbag = 'Medical Bag',
    medbag_tweezers = 'Tweezers',
    medbag_tweezers_desc = 'Used to remove bullets',
    medbag_suture = 'Suture Kit',
    medbag_suture_desc = 'Used to stitch wounds',
    medbag_icepack = 'Ice Pack',
    medbag_icepack_desc = 'Used to reduce swelling',
    medbag_burncream = 'Burn Cream',
    medbag_burncream_desc = 'Used to treat burns',
    medbag_defib = 'Defibrillator',
    medbag_defib_desc = 'For reviving patients',
    medbag_medikit = 'Medkit',
    medbag_medikit_desc = 'Used for healing patients',
    medbag_sedative = 'Sedative',
    medbag_sedative_desc = 'Used to sedate patients',
    medbag_stretcher = 'Foldable Stretcher',
    medbag_stretcher_desc = 'Used for moving patients',
    item_grab = 'You have pulled a tool from your medical bag',
    wrong_equipment = 'Wrong Equipment!',
    wrong_equipment_desc = 'Have you even been trained?',
    player_not_injured = 'Not Injured',
    player_not_injured_desc = 'This person does not appear to need any additional treatment!',
    player_treated = 'Treated',
    player_treated_desc = 'You have successfully treated the patient',
    revive_command_help = 'An admin command to revive players',
    alive_again = 'Alive',
    alive_again_desc = 'You were dropped off by a local at the hospital!',
    request_supplies_target = 'Medical Supplies',
    currency = '$',
    not_enough_funds = 'Insufficient Funds',
    not_enough_funds_desc = 'You don\'t have enough funds!',
    hospital_garage = 'Hospital Garage',
    used_meditkit = 'Medkit Used',
    used_medikit_desc = 'You\'ve managed to patch yourself up',
    action_cancelled = 'Action Cancelled',
    action_cancelled_desc = 'You cancelled your last action!',
    healing_self_prog = 'Treating Wounds',
    checkin_hospital = 'Success',
    checkin_hospital_desc = 'You have been successful treated by the hospital staff',
    max_ems = 'Medics Avaliable',
    max_ems_desc = 'There are plenty of medics in the city! Distress for help!',
    player_busy = 'Busy',
    player_busy_desc = 'You are currently too busy to do this action!',
    cloakroom = 'Changing Room',
    civilian_wear = 'Civilian Wear',
    bill_patient = 'Bill Patient',
    bill_patient_desc = 'Send a nearby patient an invoice',
    invalid_entry = 'Invalid',
    invalid_entry_desc = 'Your entry was invalid!',
    medical_services = 'Medical Services',
    hospital = 'Hospital'   


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