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泪雨123 发表于 2024-5-13 06:52:37 | 显示全部楼层 |阅读模式
翻译一下
{
        "clothing_interact_label": "Change Outfit",
        "garage_interact_label": "Access Garage",
        "deposit_vehicle": "Park Vehicle",
        "not_enough_icepack": "Low on Ice Packs",
        "not_enough_suturekit": "Running Out of Suture Kits",
        "not_enough_tweezers": "Short on Tweezers",
        "not_enough_burncream": "Out of Burn Cream",
        "not_enough_defibrillator": "Out of Defibrillators",
        "not_enough_money": "You dont have enough money",
        "not_enough_bandage": "You dont have bandages to heal",
        "injury_value": "Injury Severity",
        "injury_cause": "Cause of Injury",
        "injury_treat": "Treatment for Injury",
        "treating_injury": "Treating an Injury",
        "injury_treated": "Injury Successfully Treated",
        "operation_canceled": "Operation Canceled",
        "injury_menu_title": "Injury Menu",
        "patient_not_conscious": "Patient Unconscious",
        "patient_conscious": "Patient Conscious",
        "checking_patient": "Checking Patient",
        "status_patient": "Patient Status",
        "check_injuries": "Check for Injuries",
        "revive_patient": "Revive a Patient",
        "check_patient_menu_title": "Check Patient Menu",
        "check_patient": "Check the Patient",
        "reviving_patient": "Reviving a Patient",
        "open_medical_bag": "Open Medical Bag",
        "pickup_medical_bag": "Pick Up Medical Bag",
        "revive_player": "Revive Patient",
        "revived_player": "You revived Id %s",
        "revive_area": "Revive players in area",
        "revived_area": "You revived all players in radius %s",
        "heal_player": "Heal a player",
        "healed_player": "You healed Id %s",
        "heal_area": "Heal players in area",
        "healed_area": "You healed players in radius %s",
        "open_stash_label": "Open Stash",
        "control_to_open_stash": "[E] to open stash",
        "control_to_open_shop": "[E] to open shop",
        "paramedic_interact_label": "Talk with paramedic",
        "paramedic_menu_title": "Paramedic",
        "get_treated_paramedic": "Get Treated",
        "getting_treated": "Your getting checked by a paramedic",
        "treated_by_paramedic": "Felling better",
        "take_stretcher": "Take stretcher",
        "put_stretcher": "Put stretcher",
        "no_stretcher_found": "There are no stretchers in the vehicle",
        "stretcher_limit_reached": "No space to put another stretcher in the vehicle",
        "put_on_stretcher": "Put on stretcher",
        "remove_from_stretcher": "Remove from stretcher",
        "take_patient_from_vehicle": "Take patient from vehicle",
        "put_patient_in_vehicle": "Put patient in vehicle",
        "medics_online": "there are medics online",
        "wait_time": "You need to wait %s seconds before doing this command",
        "medic_coming": "Call sent",
        "logged_dead": "You logged off dead",
        "revive_all": "Revive all the players",
        "revived_all": "You revived everyone",
    "bossmenu_label":  "Boss Menu",
    "bossmenu_denied": "No access",
    "clothesmenu_label": "Clothing Menu",
    "clothesmenu_civilian_label": "Civilian clothes",
    "clothesmenu_civilian_use": "Putting on civilian clothes",
    "clothesmenu_civilian_description": "Putting on civilian clothes",
    "clothesmenu_job_label": "Working clothes",
    "clothesmenu_job_use": "Putting on working clothes",
    "clothesmenu_job_description": "Example button description",
    "vehiclemenu_label": "Vehicle menu",
    "check_injuries_desc": "check if the patient has any fractures",
    "revive_patient_desc": "revive the patient",
    "patient_not_found": "Not found",
    "distress_call_in_cooldown": "Wait before sending another call",
    "distress_call_form_title": "Arius Ambulance",
    "distress_call_form_label": "Message",
    "distress_call_form_desc": "a message to send to medics online",
    "tablet_call_desc": "message sent from the patient",
    "tablet_call_location": "Location of the patient",
    "tablet_call_waypoint_title": "Set Waypoint",
    "tablet_call_waypoint_desc": "Set the waypoint to the patient direction",
    "tablet_call_waypoint_notification": "Waypoint set",
    "tablet_call_resolved_title": "Resolved",
    "tablet_call_resolved_desc": "Complete the call if you resolved it",
    "tablet_call_resolved_notification": "Call closed",
    "action_revive_notification": "Reviving player",
    "action_revived_notification": "Getting revived",
    "notification_new_call_title": "New Distress Call",
    "notification_new_call_desc": "%s sent a distress call",
    "been_beaten": "Player has been beaten to death",
    "been_stabbed": "Player has been stabbed",
    "been_hit": "Player has been hit with %s",
    "been_struck": "Player has been struck by %s",
    "been_whacked": "Player has been whacked with %s",
    "been_shot": "Player has been shot by %s",
    "been_blown_up": "Player has been blown up by %s",
    "been_set_on_fire": "Player has been set on fire by %s",
    "been_fallen_to_death": "Player has been fallen to death",
    "nightstick":  "a nightstick",
    "hammer": "a hammer",
    "bat":  "a bat",
    "golfclub": "a golf club",
    "crowbar":  "a crowbar",
    "pistol": "a pistol",
    "combatpistol":  "a combat pistol",
    "appistol": "an AP pistol",
    "pistol50":  "a .50 pistol",
    "microsmg": "a micro SMG",
    "smg":  "a SMG",
    "assaultsmg": "an assault SMG",
    "assaultrifle":  "an assault rifle",
    "carbinerifle": "a carbine rifle",
    "advancedrifle":  "an advanced rifle",
    "mg": "a machine gun",
    "combatmg":  "a combat machine gun",
    "pumpshotgun": "a pump shotgun",
    "sawnoffshotgun":  "a sawed-off shotgun",
    "assaultshotgun": "an assault shotgun",
    "bullpupshotgun":  "a bullpup shotgun",
    "sniperrifle": "a sniper rifle",
    "heavysniper":  "a heavy sniper",
    "remotesniper": "a remote sniper",
    "grenadelaucher":  "a grenade launcher",
    "grenade": "a grenade",
    "stickybomb":  "a sticky bomb",
    "molotov": "a Molotov cocktail",
    "rpg":  "an RPG",
    "minigun": "a minigun",
    "grenadelauncher_smoke":  "a smoke grenade launcher",
    "raypistol": "a ray pistol",
    "raycarbine":  "a ray carbine",
    "rayminigun": "a ray minigun",
    "rayshotgun":  "a ray shotgun",
    "rayassaultrifle": "a ray assault rifle",
    "death_screen_call_medic": "Press ~r~E~s~ to call medics",
    "death_screen_respawn": "Press ~r~G~s~ to respawn",
    "death_screen_confirm_respawn_header": "Top G",
    "death_screen_confirm_respawn_content": "Are you sure you want to respawn!",
    "death_screen_respawn_timer": "Respawn available in ~b~ %s seconds~s~",
    "no_injuries": "No injuries",
    "shot": "Shot",
    "beaten": "Beaten",
    "stabbed": "Stabbed",
    "burn": "Burnt",
    "control_drop_stretcher": "[G] - Place stretcher on the ground"
}


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ChatGPT 发表于 2024-5-13 06:53:04 | 显示全部楼层
{
        "clothing_interact_label": "更换服装",
        "garage_interact_label": "访问车库",
        "deposit_vehicle": "停放车辆",
        "not_enough_icepack": "冰袋不足",
        "not_enough_suturekit": "缝合包用尽",
        "not_enough_tweezers": "镊子不足",
        "not_enough_burncream": "烧伤膏用完",
        "not_enough_defibrillator": "除颤器用尽",
        "not_enough_money": "你没有足够的钱",
        "not_enough_bandage": "你没有绷带进行治疗",
        "injury_value": "受伤严重程度",
        "injury_cause": "受伤原因",
        "injury_treat": "受伤治疗",
        "treating_injury": "正在治疗受伤",
        "injury_treated": "受伤治疗成功",
        "operation_canceled": "手术取消",
        "injury_menu_title": "受伤菜单",
        "patient_not_conscious": "患者昏迷",
        "patient_conscious": "患者清醒",
        "checking_patient": "检查患者",
        "status_patient": "患者状态",
        "check_injuries": "检查受伤情况",
        "revive_patient": "复苏患者",
        "check_patient_menu_title": "检查患者菜单",
        "check_patient": "检查患者",
        "reviving_patient": "复苏患者中",
        "open_medical_bag": "打开急救包",
        "pickup_medical_bag": "拾起急救包",
        "revive_player": "复苏玩家",
        "revived_player": "你复活了ID为 %s 的玩家",
        "revive_area": "在区域内复活玩家",
        "revived_area": "你复活了半径为 %s 内的所有玩家",
        "heal_player": "治疗玩家",
        "healed_player": "你治愈了ID为 %s 的玩家",
        "heal_area": "在区域内治疗玩家",
        "healed_area": "你在半径为 %s 内治愈了所有玩家",
        "open_stash_label": "打开隐藏物品储藏处",
        "control_to_open_stash": " 打开隐藏物品储藏处",
        "control_to_open_shop": " 打开商店",
        "paramedic_interact_label": "与急救人员交谈",
        "paramedic_menu_title": "急救人员",
        "get_treated_paramedic": "接受治疗",
        "getting_treated": "你正在接受急救人员的检查",
        "treated_by_paramedic": "感觉好多了",
        "take_stretcher": "取出担架",
        "put_stretcher": "放置担架",
        "no_stretcher_found": "车辆内没有担架",
        "stretcher_limit_reached": "车辆内已无法再放置担架",
        "put_on_stretcher": "放置在担架上",
        "remove_from_stretcher": "从担架上移除",
        "take_patient_from_vehicle": "将患者从车辆上取下",
        "put_patient_in_vehicle": "将患者放入车辆",
        "medics_online": "有急救人员在线",
        "wait_time": "在执行此命令前需要等待 %s 秒",
        "medic_coming": "求救已发送",
        "logged_dead": "你以死亡状态退出游戏",
        "revive_all": "复活所有玩家",
        "revived_all": "你复活了所有玩家",
    "bossmenu_label":  "老板菜单",
    "bossmenu_denied": "无权限",
    "clothesmenu_label": "服装菜单",
    "clothesmenu_civilian_label": "普通服装",
    "clothesmenu_civilian_use": "穿上普通服装",
    "clothesmenu_civilian_description": "穿上普通服装",
    "clothesmenu_job_label": "工作服装",
    "clothesmenu_job_use": "穿上工作服装",
    "clothesmenu_job_description": "示例按钮描述",
    "vehiclemenu_label": "车辆菜单",
    "check_injuries_desc": "检查患者是否有骨折等伤情",
    "revive_patient_desc": "复苏患者",
    "patient_not_found": "未找到患者",
    "distress_call_in_cooldown": "发送下一个求救前请等待",
    "distress_call_form_title": "Arius 救护服务",
    "distress_call_form_label": "消息",
    "distress_call_form_desc": "发送给在线急救人员的消息",
    "tablet_call_desc": "患者发送的消息",
    "tablet_call_location": "患者位置",
    "tablet_call_waypoint_title": "设置导航点",
    "tablet_call_waypoint_desc": "将导航点设置为患者位置",
    "tablet_call_waypoint_notification": "导航点已设置",
    "tablet_call_resolved_title": "解决",
    "tablet_call_resolved_desc": "如果问题得到解决,请完成求救",
    "tablet_call_resolved_notification": "求救已关闭",
    "action_revive_notification": "正在复苏玩家",
    "action_revived_notification": "正在复苏中",
    "notification_new_call_title": "新的求救呼叫",
    "notification_new_call_desc": "%s 发送了一个求救呼叫",
    "been_beaten": "玩家被打死",
    "been_stabbed": "玩家被刺死",
    "been_hit": "玩家被 %s 击中",
    "been_struck": "玩家被 %s 击打",
    "been_whacked": "玩家被 %s 击打",
    "been_shot": "玩家被 %s 开枪击中",
    "been_blown_up": "玩家被 %s 爆炸击中",
    "been_set_on_fire": "玩家被 %s 点燃",
    "been_fallen_to_death": "玩家坠落致死",
    "nightstick":  "警棍",
    "hammer": "锤子",
    "bat":  "棒球棍",
    "golfclub": "高尔夫球杆",
    "crowbar":  "撬棍",
    "pistol": "手枪",
    "combatpistol":  "战斗手枪",
    "appistol": "AP手枪",
    "pistol50":  "50口径手枪",
    "microsmg": "微型冲锋枪",
    "smg":  "冲锋枪",
    "assaultsmg": "突击冲锋枪",
    "assaultrifle":  "突击步枪",
    "carbinerifle": "卡宾步枪",
    "advancedrifle":  "先进步枪",
    "mg": "机关枪",
    "combatmg":  "战斗机关枪",
    "pumpshotgun": "泵动式霰弹枪",
    "sawnoffshotgun":  "锯刀式霰弹枪",
    "assaultshotgun": "突击霰弹枪",
    "bullpupshotgun":  "短联式霰弹枪",
    "sniperrifle": "狙击步枪",
    "heavysniper":  "重型狙击步枪",
    "remotesniper": "遥控狙击步枪",
    "grenadelaucher":  "榴弹发射器",
    "grenade": "手榴弹",
    "stickybomb":  "黏胶炸弹",
    "molotov": "燃烧瓶",
    "rpg":  "火箭发射器",
    "minigun": "加特林机枪",
    "grenadelauncher_smoke":  "烟雾榴弹发射器",
    "raypistol": "射线手枪",
    "raycarbine":  "射线卡宾枪",
    "rayminigun": "射线加特林机枪",
    "rayshotgun":  "射线霰弹枪",
    "rayassaultrifle": "射线突击步枪",
    "death_screen_call_medic": "按 ~r~E~s~ 求助急救人员",
    "death_screen_respawn": "按 ~r~G~s~ 重生",
    "death_screen_confirm_respawn_header": "确认重生",
    "death_screen_confirm_respawn_content": "确定要重生吗!",
    "death_screen_respawn_timer": "重生将在 ~b~ %s 秒内可用~s~",
    "no_injuries": "无伤情",
    "shot": "枪击",
    "beaten": "殴打",
    "stabbed": "刺伤",
    "burn": "烧伤",
    "control_drop_stretcher": " - 将担架放置在地上"
}

此JSON翻译是用于服务器端脚本文件(如server.lua)
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